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Why is this a pointer to the current GameObject?

Why is the 'this'-pointer in the update method a pointer to the current GameObject and not a pointer to an instance of the class of my script derived from MonoBehavior? Thx. (sorry for my bad English)

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synchronize this.transform.position and this.render.bounds.center at runtime

Is there any way to synchronize this.transform.position and this.renderer.bounds.center at runtime? thx

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What happens if the owner of a viewid disconnects?

What happens if the owner of a viewid of a NetworkView disconnects? I guess that the state of the observed component won't be synchronized anymore. But are there some things to be aware of? nooneknows

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How does GUI.Button() works?

I wonder why the GUI.Button function doesn't block the thread until the user cklicked the button and whether GUI.Button creates a new Button every frame. Does it compare the Buttons of the last frame...

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How to prohibit clients to use Network.Instantiate()?

I think this would help to prevent cheating.

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Why is this a pointer to the current GameObject?

Why is the 'this'-pointer in the update method a pointer to the current GameObject and not a pointer to an instance of the class of my script derived from MonoBehavior? Thx. (sorry for my bad English)

View Article

synchronize this.transform.position and this.render.bounds.center at runtime

Is there any way to synchronize this.transform.position and this.renderer.bounds.center at runtime? thx

View Article

What happens if the owner of a viewid disconnects?

What happens if the owner of a viewid of a NetworkView disconnects? I guess that the state of the observed component won't be synchronized anymore. But are there some things to be aware of? nooneknows

View Article


How does GUI.Button() works?

I wonder why the GUI.Button function doesn't block the thread until the user cklicked the button and whether GUI.Button creates a new Button every frame. Does it compare the Buttons of the last frame...

View Article


How to prohibit clients to use Network.Instantiate()?

I think this would help to prevent cheating.

View Article
Browsing all 10 articles
Browse latest View live




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